How to Play Craps for Beginners

Learn to Speak Craps

Before we dig in deeper, we ought to get to know the terminology of the craft. Craps, like every other casino game, has its own chest of terms that you need to be familiar with, unless you want to look like a rookie. We want to avoid that, so get a pen and paper and let's roll!

Shooting and the Shooter

Craps, among other things, consists of a dice. When the dice are thrown, the act is called shooting. Furthermore, the player performing the shooting part is called the shooter. As the game unfurls, you can place bets on or against the shooter.

The virtual world allows for even more opportunities, so you can bet against yourself too, which is not possible in brick-and-mortar casino. In case of an online gambling venue, the virtual dealer has control over the dice. In certain instances, you can become the shooter!

The Come-Out Roll and the Point

The first roll of the game is fittingly called the come-out roll. This one is quite self-explanatory. Furthermore, when the croupier, either a real one or a virtual dealer rolls at 4, 5, 6, 8, 9, or 10, we call that cipher the point. It is as simple as that. The point is then labelled with a petite white button that reads 'On'. The object of the game then becomes rolling the point yet again.

However, there is a trick that facilitates your gambling and improves your chances of winning. The combination you get after the point does not have to resemble the first one. In case your point was a 10, and the two dice show number five each, you can still win creating a different combo; it just needs to total 10.

Seven or Eleven

When the shooter flips 7 in the come-out roll, they win. Therefore, in this case scenario, seven is that friendly guy. On the flip side, rolling a seven once the point has been formed is called sevens out. In other words, you lose. The same rules apply to number eleven. The two-faced duo is called naturals.


We still have not addressed the word itself. Craps takes place when the shooter gets a 2, 3 or 12, which is when the shooter busts.

Bet Rules

You have to make acquaintance with the Craps table. Looking at the board, you will notice the Pass Line and the Don't Pass Line. You can bet on either of the two. The former means that the shooter will win (or pass), if they roll out a natural, or if they win the point before the sevens out happens.

In the case of the latter, your bet is based on the shooter's loss. This happens when they get a 2 or 3, or get the point again. The actual neutral area is the number 12. The scheme is called a Push and it means that you do not win, but you do not fail either.

HOT TIP: The catch is to place bets on the table before the establishment of the point.

Come and Don’t Come Bets

These are the remaining segments to be chatted about today. You can make each only after the point has been determined. When a natural rolls out, the Come Bet wins.

If the Craps are, the Come Bet loses. When the point shows up on the Craps table, it turns into the Come-Bet point, and there is a little twist there. Akin the Pass line bet, when the Come-Bet point appears again before seven, you win. Otherwise, you lose.

Don't Come Bets are similar to Don't Pass bets. The shooter rolls a 2 or 3 – lucky you! Getting a natural will hurt your feelings. A side note is that neither of the two can be turned off. Placing a bet is your job and then you simply wait. Extra bets can be made on the Come-Bet point however.

Now that you know all the basics of playing Craps, you are ready to try your hand with it.

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