The Walking Dead Universe: from Comics to TV Shows and Games

In 2003, Robert Kirkman and Tony Moore created the plot of the zombie apocalypse comic book that soon evolved into a universe, inspiring AMC’s TV series of the same name. Today, The Walking Dead franchise has expanded thanks to spin-offs and widespread recognition across various fields, from clothing emblems to video games, including the online casino market.

Some characters left such a strong impression on viewers that they were later turned into lead roles in the sequels. For example, The Walking Dead: Daryl Dixon becomes the most viewed premiere and season in AMC+ history. On this page, you’ll discover how it all began and how the horror saga developed into a full-fledged transmedia ecosystem, remaining trending in different niches.

Updated: 30.07.2025
Reviewed by: Nikita Lukanenoks

How The Walking Dead Appeals to Diverse Audiences

A Living Universe: How The Walking Dead Appeals to Diverse Audiences

The Walking Dead franchise began as a graphic novel series created by Robert Kirkman in 2003, but it quickly expanded into a global media universe covering different markets. Such growth shows that it is not just a one-time story to read. It proves that meeting the audience’s evolving interests can lead to the birth of new products, including TV shows, online games, and more.

First Time on TV

Robert Kirkman started his work on that book in 2003, and in 2012, he received a special Innovator Award at the Saturn Awards for adapting this book for the TV series. It wasn’t his only award since this work also brought him Best New Series and Best Television Series Drama nominations. The leap from print to television allowed the franchise to reach a much wider audience.

The first season was released in 2010 and was immediately followed by subsequent seasons. In 2014, the fifth-season premiere was record-breaking in cable history, gathering 17.3 million viewers. The show boasts 11 seasons in total, with the latest released in 2021. It was a completely new chapter in the franchise’s history, and this boost showed that this post-apocalyptic story still has a lot of potential for further products.

Spin-offs & New Vision

The producers considered which storylines resonated most with the audience and split them into several independent spin-offs. Some of them are dedicated to the most popular characters, such as The Walking Dead: The Ones Who Live about Rick and Michonne, The Walking Dead: Dead City about Maggie and Negan, and The Walking Dead: Daryl Dixon.

Others have a completely different plot, such as The Walking Dead: World Beyond focuses on the first generation of children growing up during the zombie apocalypse. The spin-offs were well received by the public, as shown by various awards, including the Saturn Best Television Presentation award for The Walking Dead: The Ones Who Live.

Entering the World of Video Games

Collective Fear and the Cultural Unconscious

The franchise owners quickly realised that the audience wants not only to watch their favourite characters but also to immerse themselves in this world. This served as a trigger for the creation of The Walking Dead video game in 2012. Telltale Games, the company that developed it, was sticking to the third-person perspective and added elements where the outcome depends on players’ decisions.

The game consists of 5 basic episodes and the special 400 Days episode of 2014 about the five new characters. According to Metacritic, the game received a 89 out of 100 rating based on 14 critic reviews. Kirkman was a fan of the studio’s other games and collaborated while working on this release, and Dan Connors, the CEO of Telltale, noted that his involvement really helped the team to shape the story.

Over 50+ awards show that the audience enjoyed this format. These are Game of the Year by Geek Badge, Best Downloadable Game by Cheat Code Central, Best Downloadable Game by X-Play (Best of 2012 Awards), and more.

Inspired Products in Other Areas

Taking into account what modern players want to see, developers also prepared several products for the mobile audience. The Walking Dead: All-Stars is a mobile RPG with idle elements, while The Walking Dead: Survivors has more space for developing a gameplay strategy. 

The online gambling industry also has a game based on this plot. In The Walking Dead Cash Collect slot by Playtech, players can meet Carel, Negan, the zombie as a Wild, and other animated characters, which make the game look like a movie.

Playtech has officially partnered with AMC to apply the plot for its game. Clayton Neuman, head of games and franchise for AMC and Playtech’s head of strategic partnerships, said:

‘It really began with a recognition that each of us was bringing our strengths to the table and we wanted to create something unique for the genre and for the brands.’

Collective Fear and the Cultural Unconscious

The thing that allowed this novel to go wide and remain relevant for so long is that it’s not just a horror story about zombies. It’s about deep feelings like the fear of isolation, collapse, and the end of the familiar world. The producers managed to show it in a visual language, making the audience think about life values and relations in society.

Robert Kirkman used to describe such an approach this way:

‘To me, the best zombie movies aren’t the splatter fests of gore and violence with goofy characters and tongue-in-cheek antics. Good zombie movies show us how messed up we are, they make us question our station in society.’

Since the audience can’t experience such circumstances in real life, such movies or games are the way to show what the alternative world could be like.

The ‘This isn’t a democracy anymore’ quote that belongs to Rick Grimes, the main character played by Andrew Lincoln, shows that it’s a survival world with new rules, and Negan’s ‘You earn what you take’ also proves it.

However, Robert Kirkman also said: ‘Try to find where you belong. Try to look ahead to a better future.’ Thus, his work makes the audience reflect more deeply on their place in society and reconsider their approach to life.

Fandom as a Driving Force

The growth of the franchise would be impossible without people who wait for the new episodes or strive to play a game with these characters. The fans of the The Walking Dead brand are the key element that keeps it active and enduring over time.

It is the fans who buy the merchandise, create mods, cosplay as characters, engage in online debates, and share their interpretations of the story. In October 2024, there was New York Comic Con with panels for The Walking Dead: Dead City and The Walking Dead: Daryl Dixon – The Book of Carol. 

One more activity worth mentioning is creating Interactive Maps inspired by the universe that allow users to explore and visualise locations and items according to the plot.

For now, it’s no longer just the work of a single person behind the project, but a living cultural experience shaped by a group of people united by a common passion.

Behind the Scenes: Crafting the Apocalypse

The work of Tony Moore, the professional artist, allowed the audience to imagine what the main characters look like. Then, the professional work of makeup artists and actors brought it to life on the screen. That’s why the behind-the-scenes world is the universe of its own.

Rick Baker, a legendary makeup effects artist who was one of the leading specialists, said:

‘I was always just fascinated with monsters in movies, and when I realised that someone actually did that and you could do it as a job, I just became obsessed with it.’

Each walker was designed with its own decay progression, depending on how long they are supposed to be undead. Thus, even a single scene required hours of preparation, not to mention episodes with large hordes, even when they appeared for only a few minutes.

Such a deep immersion in the storyline wouldn’t be possible without the professional cast, and in some cases, the actors understood their characters even more deeply than intended. For example, that’s what Norman Reedus said about the portrait of Daryl:

‘If you put me in a large room full of people, and people are looking at me, I get a little nervous. I don't know how to deal with that. I always want to go outside and sneak a cigarette, and just want to escape. So I think there's a lot of Daryl in me.’

The incredible work of set designers and location scouts also added to the overall atmosphere, especially details like abandoned towns and rusted vehicles in collapsed cities. Attention to such minor yet essential elements allowed the movie to grow into a renowned project with great potential.

Conclusion

The Walking Dead is all about evolution and adapting to today’s reality. Its plot shows that both the zombies and characters evolve to survive, and the franchise owners do the same to help the project remain trending and popular among different audiences.

It’s a living media brand that continues to adapt to new formats and audience interests, be it a video or a casino game, a mobile app with favourite characters, or just an item from the AMC Shop.

Inventing new ways to engage those who want to interact with the world of The Walking Dead on their terms is an approach that is certain to bring even more dedicated products in the future. Thus, it’s not the end of the universe's growth, and its fans can expect more solutions in the future.

Nikita Lukanenoks
Nikita Lukanenoks
Expert in: News, Blog, Slot reviews, Payments
With over six years in iGaming, I’ve seen this industry from many angles, and I’m now stepping into the role of Editor-in-Chief to bring readers a reliable, data-driven look at online gambling. My journey began with a deep fascination for gaming mechanics, evolving into a career where I could combine my interests in gaming, web design, and sports. I’m committed to building a platform that connects with readers and keeps them engaged with the latest trends and best practices.

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