The Power of Gamification in the iGaming Industry

Gamification is reshaping the iGaming industry, and 7777 gaming is leading the way. In this Q&A with Izabel Hakim, Head Project Manager at 7777 gaming, we explore how gamification impacts player engagement, with insights into specific titles and plans ahead.
Updated: 07.03.2025
Reviewed by: Jekaterina Dubnicka

Izabel Hakim, Head Project Manager at 7777 gaming

Q: Gamification is becoming a buzzword across industries, and the casino sector is no exception. How does 7777 gaming view this trend?

A: Gamification has become a game-changer in the iGaming world, transforming how we engage with players. At 7777 gaming, we view gamification as more than just a trend—it’s a key strategy to make gaming experiences richer and more interactive. Players today want more than just spinning reels. They want to make meaningful choices, immerse themselves in engaging stories, and actively participate in the gameplay. That’s exactly what we aim to deliver through gamified features and mechanics.

Q: Could you give us some specific examples of how gamification is integrated into your games?

A: Of course. Here are some examples of how gamification is seamlessly integrated into our products:

  • Devil’s Deal Soul for Sale. This game introduces a unique element of player choice. Players can accept or decline offers during gameplay, which adds a strategic layer beyond simple luck. This decision-making process makes the experience more interactive and keeps players engaged.
  • 100 Bracelets. We’ve gone beyond the standard slot format in this game by incorporating AI and multiplayer features. Players work together toward shared goals, creating a sense of collaboration and community—something rarely seen in traditional casino games. These multiplayer elements make the experience more personalized and dynamic.
  • Hunter Bob. This new release is a great example of how we’re blending video game design with gambling. Hunter Bob introduces unique characters and interactive storylines, allowing players to embark on a journey filled with challenges. Instead of just spinning reels, players actively participate in an evolving narrative. This marks a significant shift from traditional casino games, bridging the gap between gambling and video gaming closer together.

Q: What results have you seen from incorporating these gamification elements so far?

A: The results have been very encouraging. The game Devil’s Deal: Soul for Sale has shown increased player retention as users return to explore different choices and outcomes. 100 Bracelets has seen longer play sessions and higher engagement due to its multiplayer element, which makes players feel more involved in collaborative challenges. Gamification isn’t just about making games entertaining — it’s about creating memorable experiences that keep players coming back.

Q: How does 7777 gaming plan to further leverage gamification in the future?

A: Our future lies in combining storytelling, advanced technology, and interactive elements to redefine casino gaming. Gamification will remain central to this effort. With upcoming titles like Ships and Bombs, we aim to immerse players in worlds where they are not just spectators but active participants. We believe this approach will drive the evolution of the iGaming industry, creating experiences that stand out in a competitive market.

Conclusion

Gamification is no longer the “next big thing”—it’s already here. 7777 gaming sets an example of how a commitment to crafting immersive, interactive experiences has the potential to dictate new industry standards. By merging storytelling, technology, and player choice, the studio keeps players engaged and eager for more. We are very thankful for the opportunity to chat with the 7777 team and can’t wait to see what they present next.
Jekaterina Dubnicka
Jekaterina Dubnicka
Expert in: News, Blog, Slot reviews
With 6 years in the iGaming industry, Jekaterina specialises in slots. At Slotsjudge, she champions collaborations with game providers and presents industry news to the audience, blending business with fun.

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