
Vikings vs. Gods: What Happens When Olympus Gets Raided?
Vikings Go to Olympus brings Norse warriors face-to-face with Greek mythology gods, expanding the Vikings Go series into a new mythological arena. The team wanted to evolve the franchise with a setting that naturally matched its tone—epic, volatile, and visually rich.
We spoke with Marcin Tomala, Senior Game Designer at Yggdrasil, to learn more about the creative process and design decisions behind this mythological crossover.
Q: This game throws Norse gods into the Greek pantheon like it’s no big deal – was the goal to merge mythologies for creative tension, or is this just a ‘what if Thor met Zeus in a bar’ moment that got out of hand?
A: The Vikings Go series is about epic voyages and legendary battles for loot and glory. Greek Mythology was a natural progression that we wanted to make for quite some time: Charismatic gods with fiery tempers, Greek seas, and Mount Olympus make for a perfect setup of the next proving ground for our Vikings.
Q: The Wild Fight mechanic is clearly central, but not just a visual spectacle. What's the deeper player strategy or tension you wanted to create with this clash system?
A: Beyond the visual fireworks, WildFight delivers a rhythm of suspense and reward. Each high – value symbol becomes a potential Sticky Wild. Adding a Rushing Wilds chain reaction amplifies the Big Win potential even further – just win the WildFight a few times in a row in Free Spins, and the game can spiral into explosive win sequences. It's powerful, yet wonderfully simple to understand.
Q: Yggdrasil's Viking series has a cult following. When designing a crossover like this, how do you innovate without losing the DNA that players already love?
A: It all boils down to the core principles of the series. Players have expectations about certain aspects of the series that we always try to match in the sequels. When brainstorming new ideas, the pivotal question is: “Does this idea reinforce the Vikings Go experience?". It conveys both through the story and the mechanics of the game. Still, we leave room for bold surprises-some coming very soon!
Q: From the Rage collection to Wild upgrades, progression is a strong theme. Do you see this as an evolution toward more RPG-inspired gameplay, or is it about framing volatility differently?
A: Slot games differ vastly from ordinary video games, revolving around different principles altogether, but on the same token, we deeply trust in innovation. More immersive gameplay is always tempting to design, but it is up to the players if such elements stick in the sequels. We emphasized listening to feedback – we dig deeper if player reception is positive. If not, we'll tweak and mix and check again. But don't worry, whatever happens, Vikings Go will always be more about the characters and story than many other slot games out there.
Q: The art team clearly had fun blending Olympus' grandeur with Viking grit. How did the visual tone come together without one mythos overpowering the other?
A: That's a funny story. While in the concepting phase, we had a lot of different ideas of how to convey this power struggle between Gods and Vikings. We settled for fitting it into the natural flow of the Slot Game – the Gods seem more powerful during ordinary spins, with Vikings shielding from their attacks, but once the Big Wins occur – the moment of players' victory – that's where the gods get overpowered (and beaten up) by our Vikings. It works really well, and the players seem to enjoy this tonal shift too.
Q: The game isn't flooded with features; each element feels tuned for impact. Was restraint part of the design brief, or a result of finding the exact rhythm of chaos and control?
A: You nailed it! While the mechanical concept of the game is straightforward, the tweaks for art, animation, sounds, and sequencing took us a considerable amount of time to ensure every moment of the game feels just right. Vikings Go to Olympus is first and foremost a spectacle, so we fine-tuned it in line with it – and trust me, there are a lot of variables to play around with in such high-scope games.
Q: With so many mythology-themed slots out there, what were your non-negotiables when building this version? What did it have to do differently?
A: Our main goal was to make it feel impactful and unique. While most Slot Games simply put a character next to the reels and make them do a pose from time to time, we wanted to go a step further and make these characters – both Poseidon and Zeus – feel as an integral part of the game's experience, reinforcing the features and the story. Hence, we put maximum effort into bringing them to life, invoking real emotions in the players through their interactions – speech bubbles, voiceovers, attack animations, and Big Win sequences. If we add something into the game, it must have a purpose and be fulfilled with 100% effectiveness!
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